![]() ![]() Their Life stats are both impressively high, and their moves are plenty dangerous, but the real danger comes from their traits. Each one of them has their advantages and disadvantages, but it can't be denied that both of them are very good at their jobs. Santerion and Eisul are both Tank monsters, and very often compared to each other. ![]() While he may not quite be on the same level as Wyrmlad, he still poses a very significant threat that shouldn't be underestimated. On top of this, his moves also include gems like Ao E Total Blind and Guard Down, Ao E Positive Effect Removal and Nanovirus, and 2 team Negative Effect Removals, one with Control Immunity and Torture Immunity, and another with Positive Effect Protection. Its moveset is also nothing to scoff at, with many of his skills featuring percentage-based Life removal, allowing him to deal humongous damage to tanky monsters without even a single Strength rune. Packing Area Dodge just like Wyrmlad is fantastic on its own, but Hornet takes it one step further with a Status Caster for Anticipation. In a similar vein is Hornet, which many people consider the second best support monster in the game.This move can change entire battles, and is notorious for how frustrating it is to combat it. The revived monster is now almost completely invincible for a turn, heals 20% of their health once their turn comes, and can continue to wreak havoc if they're particularly dangerous. This changes, however, once the move also applies Evasion, Regeneration, and Positive Effects Protection. At first, resurrecting a single ally with only 1% of their health seems a little underwhelming. The biggest reason he's here, however, is the move St. All of his stats are fairly high, and his moves most certainly lean towards a Lightning Bruiser build, with the ability to deal high damage, apply lots of status effects, and support his team very effectively all at once. His trait is an automatic shining point, as it features the always-coveted Area Dodge, as well as the Celestial trait that gives immunity to Stun. Wyrmlad is usually considered the one monster that can stand up against Thalassa as the best monster in the game, and it's not hard to see why once you learn about him.Safe to say, there's a reason she was considered by many as the best monster in the game, or at least the best denier. And finally, with a speed stat of 3,542 at Level 100, she's blindingly fast, so she's also likely to be able to get that Freeze off before she can be stopped. As a Warmaster, her trait is also amazing, giving her full team immunity to Freeze as well as double Stamina, and makes status effects miss her 35% of the time. Since she applies Mega Freeze all the time, it can be really easy to give your damage-dealer Freeze Hater and watch as they wipe the floor with the foes in one move. Thirdly, she also has many moves that apply Freeze Hater to her allies, which make them deal 3x damage to any monster with Freeze applied. Then, she has herself access to no less than 4 moves that apply Mega Freeze (look in Traits, Moves, and Effects to see why that's so noteworthy), two of which do so to every enemy. First off, she possesses two moves that remove things from her foes (either Positive Effects or traits) and give her an extra turn, meaning that she can clear away any sort of immunity a monster can have to her Freeze and still move again. She specializes in Freeze, a Control effect that makes foes miss their turns, but she puts a spin on it that puts most other Freeze-based monsters to shame. As the page image suggests, Warmaster Thalassa is a powerful one, even amongst her caste of Warmasters.
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